Robotics And Coding Education Nsw Gov Au-Books Pdf

Robotics and coding education nsw gov au
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Contents Editorial Reflections Teaching learning Research Curriculum support Share this Resource reviews. skills connect with peers and mentors introduction to robotics and coding. and explore pathways to higher through Technology Mandatory at. learning and career opportunities school Looking for ideas to increase. student exposure to the disciplines, of technology and computer science. the idea of an online coding and, Background robotics club was attractive However. Whitebridge High School is a co some expertise was needed The. educational comprehensive high Imagineering faculty was approached. school located within the city of and asked if they would collaborate. greater Newcastle in NSW Of the 1056 with library staff to develop a robotics. students in Years 7 12 four percent and coding Club RoboHive When. identify as Aboriginal and five percent they agreed it was very exciting As. are from language backgrounds other well as benefits for students it was a. than English The school strives for wonderful professional development. continual improvement and provides opportunity to develop a learning space. a broad balanced and relevant within The Hive that was accessible to. curriculum everyone regardless of their formal, In 2013 the Imagineering faculty ran subject selection. a series of student led engineering, Challenge Days focusing on creative. thinking and ICT skills The program As well as benefits for students. The inspiration for Whitebridge s RoboHive Year 5 students from primary schools around. targeted all students in years 7 10 as Whitebridge HS attending a coding and robotics enrichment program in The Hive it was a wonderful professional. well as selected gifted and talented development opportunity to develop. students GATS from partner primary a learning space within The Hive. schools Approximately 20 teachers This year as part of the initiative Instead they were active innovative that was accessible to everyone. and 10 local businesses collaborated a robotics and coding enrichment learners helping each other with each regardless of their formal subject. to generate the challenges and program for Yr 5 students from new discovery selection. support this STEM initiative The surrounding primary schools was held Reflecting on this amazing workshop. challenges were designed to motivate in our school library The Hive During it was very clear that students at. and encourage students to develop the session students actively engaged Whitebridge could also benefit. an interest and love of design and in constructing LEGO robots and from access to robotics and coding. innovation The program was highly coding them to perform several tasks experiences in The Hive Before the. successful and has since become a What stood out most was the level program began students in Years. regular event in the school calendar of engagement These students were 7 and 8 were only given a brief. no longer passive targets of learning, 2015 Volume 34 Issue 4 34.
Contents Editorial Reflections Teaching learning Research Curriculum support Share this Resource reviews. Why create a robotics and Kuhlthau 2010 It is essential that. coding learning space learning opportunities are identified. that reflect students interests and, STEM is everywhere Our nourishment. needs and provide them to thrive, our safety our homes and. in the digital age It was easy to see, neighbourhoods our relationships. from the enrichment session that, with family and friends our health. robotics provided a unique opportunity, our jobs our leisure are all profoundly.
to expose students to tools and, shaped by technological innovation. experiences that facilitate inquiry, and the discoveries of science. learning and computational thinking, Australia s Chief Scientist 2013 Today capturing the imagination. of students is challenging but not, impossible Hands on experiences that. Staff at Whitebridge HS are striving to inspire confidence in students and. create a 21st century learning culture help them develop real world skills. What was once a traditional library are essential Teacher librarians are in. is now a central vibrant and diverse an exciting position to help connect. learning commons called The Hive This learners with technology across. change reflected a global shift towards disciplines by providing a variety. 21st century learning outcomes As of resources and communication. part of these changes more community platforms, connected learning spaces are.
emerging In schools and libraries Links to the curriculum. these spaces are often referred to as The Australian Curriculum s focus on. makerspaces or hack labs Globally inquiry skills reinforces the importance. these informal inquiry based platforms of creating inquiry opportunities for RoboHive mindmap Integrating fun engagement technology learning and curriculum. workshops and clubs are encouraging student driven learning Lupton 2012. students to collaborate develop emphasises a teacher librarian s bird s. computational thinking test theories eye view of the Australian Curriculum The inclusion of Information and century learners Australian Curriculum. and play to learn which helps makes them vital partners communication technology capability Assessment and Reporting Authority. in implementing and supporting and Critical and creative thinking ACARA advocates that educators. Research indicates that inquiry emerging technology trends and. based learning enhances a way of as general capabilities within need to identify and provide students. inquiry based pedagogy the Australian Curriculum 2014 with additional opportunities to. learning new skills and knowledge, for understanding and creating in the demonstrates the significance of learn and participate in evolving. midst of rapid technological change developing these skill sets for 21st technologies Highlighted within the. 2015 Volume 34 Issue 4 35, Contents Editorial Reflections Teaching learning Research Curriculum support Share this Resource reviews. NSW syllabuses for the Australian curriculum in their Students participating in the club are provided with that there was a lot of interest. advice on programming is the importance of including multiple opportunities to extend their inquiry ICT and To get started LEGO was chosen as it forms part of. a range of ICT tools and resources to support critical and creative thinking skills The club s focus on popular culture In fact Cendrowicz 2008 estimates. learning These include digital technologies and computational thinking links LEGO is so popular that there are 62 bricks for. ultimedia creation tools directly to the Australian Curriculum s key ideas for every person on earth Garcia 2014 suggests that by. Technologies subjects integrating digital interests with peer culture learning. ame based learning opportunities, experiences can be forged that help youth develop. nline collaboration tools the ability to adapt and thrive in a 21st century. eb 2 0 and 3 0 tools Getting started context For the club to work effectively a fun. ontexualised learning experiences including To assess student interest before starting the club element was needed and LEGO provided that hook. robotics virtual learning environments and web two robotics battle sessions were held showcasing. The LEGO EV3 robots are programmed using, quests the LEGO EV3 systems. a visual language where blocks are dragged, and dropped into place A beginner student is.
programming and downloading within 10 minutes, of instruction It really is that easy to get students. started Additionally LEGO s simple visual drop, and drag interface is suitable for a range of learners. including GATS and students with learning disabilities. LEGO Mindstorms EV3, These sessions were held at lunch in The Hive and. were open to all students News of the impending, battle spread amongst the students The atmosphere. during the robotics battles was electric The robots. whizzed and spun searching for their opponent Once. they located the rival robot they charged towards, Key ideas and relationships in Australian Curriculum each other trying to knock their opponent out of the.
Technologies ring The cheering was deafening and it was very clear Example of a LEGO Mindstorms project interface. 2015 Volume 34 Issue 4 36, Contents Editorial Reflections Teaching learning Research Curriculum support Share this Resource reviews. The students attending the club have, been able to assemble experiment. hack and modify robots to complete, missions A mission starts with simple. challenges such as navigating a course, or retrieving an object Students have. been showing a drastic reduction, in learning time and have quickly.
progressed to more open ended, challenges These missions require. students to use computational thinking, and complex problem solving skills. The missions and challenges also, provide the students with shared goals. opportunities to collaborate or work, independently and contribute ideas Students working together with Arduino boards A electronic control board. and expertise, Importantly the club aims to immerse.
students in a peer supported, Integrating learning tools Our numbers are growing and we are Beyond LEGO learners will be able. More recently a Google Classroom introducing extra elective classes to to explore diverse challenges and. environment Ito et al 2013 p 62, has been created to provide an online cater real world implementation of Arduino. suggests that academic opportunities, environment where students can chat robotics To realise this next step a. in a peer supported framework will It will also be interesting to see how. develop resources share designs permanent hack lab for the club is. help students flourish and move students generalize their learning. and work on coding programming being created where students can. towards their potential Similar to the across the curriculum. solutions Hopefully this virtual option extend their learning by creating robot. engineering Challenge Days students, will give the less confident students the What next parts on a 3D printer and control them. are encouraged to lead discussions, opportunity to interact and investigate using an electronic Arduino board.
and participate in peer mentoring Arduino is an open source electronics. remotely making it easier to lurk in the Students will learn to write code in a. Intuitively the students seem to know prototyping platform based on. background and develop confidence simple version of C called Arduino. how to help each other and respond to flexible easy to use hardware and. One measure of success is the increase IDE These coding skills will enable. other members of the club in a timely software It s intended for artists. in the number of students selecting students to program the electronic. manner The Imagineering teacher or designers hobbyists and anyone. technology electives David Kelly head control systems used in the real world. the teacher librarian supervise offer interested in creating interactive. teacher of the Imagineering faculty said One application being discussed with. guidance and are responsible for objects or environments teachers is to collaborate with the. managing the required equipment, The interest from year 7 selecting year schools electric bike program which. www arduino cc, 8 subjects has been overwhelming uses an Arduino based control system. 2015 Volume 34 Issue 4 37, Contents Editorial Reflections Teaching learning Research Curriculum support Share this Resource reviews. References and further Ito M Guti rrez K Livingstone S. reading Penuel B Rhodes J Salen K Schor, J Sefton Green J and Watkins S. Australian Curriculum and, C 2013 Connected learning an.
Assessment Reporting Authority, agenda for research and design. ACARA 2014 Australian, Digital Media and Learning Research. Curriculum accessed 4 November, Hub Irvine CA USA, Kuhlthau C C 2010 Guided inquiry. ACARA 2014 Information and, School libraries in the 21st century. communication technology ICT, School libraries worldwide 16 1 pp.
capability Australian Curriculum, 1 12 accessed 4 November 2015. accessed 4 November 2015, Lupton M 2012 Inquiry skills in the. Australian Government Office of, Australian curriculum Access Vol. the Chief Scientist 2013 STEM in, 26 No 2 June pp 12 18. the National interest A strategic, approach www chiefscientist gov New Media Consortium 2015 The.
au accessed 4 November 2015 NMC horizon report 2015 library. edition accessed 4 November 2015, Bonanno K 2015 F 10 inquiry skills. scope and sequence and F 10 Core, skills and tools Eduwebinar com au. accessed 4 November 2015, BOSTES 2015 Integrating ICT. The Whitebridge HS electric bike team capability accessed 4 November. Until now the code has been written by conceptual design for a user friendly Cendrowicz L 2008 LEGO. a parent Next year students from the connected learning platform it is celebrates fifty years of building. club aim to write the code These bikes hoped that the club can develop Time accessed 4 November 2015. are designed and built by students and an online platform that will appeal Garcia A Ed 2013 Teaching in. are raced annually as part of the Hunter to a wider audience and promote the connected learning Ccassroom. Valley Electric Bike Festival broader opportunities like Robogals an Irvine CA Digital Media and. ROBOTICS AND CODING INSPIRING FUTURE LEARNING Kylie Burrett is the teacher librarian at Whitebridge High School located in the Hunter region of NSW In her article she shares how a lunchtime robotics and coding club has helped students to develop essential 21st century skills and engage authentically with technology 4Max Shutterstock com Introduction Robotics involves a seamless mix of

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