Chapter 1 Introduction Chapter 2 Advanced Intersect And-Books Pdf

Chapter 1 Introduction Chapter 2 Advanced Intersect and
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Google SketchUp 8 Hands On Advanced Exercises, Creating 3D Models with Free Pins 82. Creating a Painted 3D Bus 83, Creating a Painted Playhouse 87. Match Photo 90, Match Photo with an Unpainted Model and One Photo 90. Match Photo with an Unpainted Model and Two Photos 96. Building a Model from a Photo Example 1 Playhouse 98. Building a Model from a Photo Example 2 Table 101, Building a Model from Two Photos 106. Projecting an Image onto a Topographical Face 110, Chapter 5 Advanced Materials and Textures.
Texture Positioning 113, Fixed Pins 113, Positioning a Texture around Curved Faces 117. Example 1 Positioning a Tiled Image 117, Example 2 Positioning a Single Image 119. Editing Textures and Unique Textures 124, Tips for Efficiency with Materials 126. Chapter 6 Google Context Modeling Tools, Using Building Maker for a Simple Structure 127. Choosing Your Building 127, Modeling in Building Maker 129.
Saving and Fixing the Building Maker Model 135, Using Building Maker for a Complex Structure 140. Painting with Photo Textures Street View 146, Using Street View images for Partial Painting 151. Chapter 7 Sectioning, Sectioning Overview 153, Using Sections for Interior Design 157. Using Section Planes to Create Floor Plans 162, Using Section Planes for Repeating Patterns 164. Creating a Striped Vase 164, Creating a Striated Pyramid 167.
Simultaneous Section Cuts 171, Using Inferences to Create Sections 173. Table of Contents, Chapter 8 Styles and Sketchy Edges. Styles 175, Pre Defined Styles 175, Editing and Creating Styles 177. Mixing Styles 183, Watermarks and Backgrounds 188, Exploring an Existing Watermark Style 188. Creating a Watermark Style 190, Logos and Markings 194.
Sketchy Edges 198, Exploring Sketchy Edges 198, Creating Sketchy Edges 201. Sketchy Edge with One Graphic Manual 202, Sketchy Edge with One Graphic Style Builder 205. Sketchy Edge with One Graphic for Each Length Manual 208. Sketchy Edge with One Graphic for Each Length Style Builder 210. Sketchy Edge with Two Graphics for Each Length Manual 211. Sketchy Edge with Two Graphics for Each Length Style Builder 213. Tips for Creating Your Own Sketchy Edges 214, Chapter 9 Presentation and Animation. Scenes 215, Layers 220, Using Layers to Hide Objects 220. Using Layers for Labelled Presentations 223, Using Layers to Explore Design Options 226.
Using Layers to Simulate Animation 229, Layers of Groups and Components 232. Walk Throughs 234, Creating Walk Through Scenes 234. Adding and Updating Scenes 241, Shadows 242, Using Sections and Styles in an Animation 249. Animation in Stages 257, Dividing the Model into Parts Groups and Components 257. Sectioning Each Model Part 260, Chapter 10 Sandbox Tools.
Creating a Sandbox TIN 265, Sandbox from Scratch 265. Smoove 266, Sandbox from Contours 269, Drape and Stamp 270. Google SketchUp 8 Hands On Advanced Exercises, Drape with Groups 275. Stamp in 3D 277, Adding Detail to a Sandbox 278, Organic Shapes 280. Organic Shapes from Contours 280, Organic Shapes from TIN 281.
Chapter 11 Solid Tools, What is a SketchUp Solid 283. Overview of Solid Tools 284, Outer Shell and Union 286. Trim and Subtract 289, Intersect 292, Chapter 12 Miscellaneous Advanced Exercises. Creating a Steel Frame 295, Downloading the Structural Sections 295. Creating the Column Beam Connection 296, Adding Floor Joists and Connectors 298.
Completing the Frame 302, Creating a Spiral Staircase 304. Aligning Any Two Faces 308, 3D Geometric Objects 310. Starting from a Cube 310, Starting from a Golden Section 312. Creating a Model from 2D Plans 313, Creating the Walls 314. Adding Components 317, Chapter 13 Dynamic Components.
Where to Find Dynamic Components 323, Using Dynamic Components 325. Furnishing a Dynamic Room 325, Dynamically Decorating a House 333. Dynamic Door 333, Dynamic Windows 335, Dynamic Trees 341. Dynamic Fencing 342, Generating Reports 345, Creating a Dynamic Component 348. Preparing the Model 348, Creating Material Attributes 349.
Creating Ball Position and Animation 351, Creating Material Behavior 354. Adding User Options 355, Finishing the Dynamic Component 357. Sharing a Dynamic Component 357, Table of Contents. Chapter 14 Additional Resources, Help Forums Training 359. SketchUp Online Help 359, SketchUp Video Tutorials 360.
YouTube Tutorials 360, 3D Warehouse Tutorials 360, SketchUcation 361. SketchUp Sage 361, Concept 3D 361, School 361, SketchUp Artists 361. Materials and Textures 362, SketchUp Bonus Packs 362. 3D Warehouse 362, Image Search 362, Form Fonts 363. cadyou 363, SketchUp Texture 363, Models Components 363.
SketchUp Components 363, Form Fonts cadyou 364, Entourage Arts 364. Other 3D Model Websites 364, Plugins Scripts 364, 3DVinci Blog 365. Smustard 365, SketchUcation 365, Plugin Blogs 366, Rendering Applications 366. Photoshop 366, Shaderlight 367, Kerkythea 367, IDX Renditioner 367. Twilight Render 367, SU Podium 368, Thea Render 368.
IRender nXt nXt Render 368, Render in 369, Indigo Renderer 369. Artlantis 370, Piranesi 370, Additional Resources 370. Google SketchUp 8 Hands On Advanced Exercises, 14 The guide line and circle can now be erased 17 Use Rectangle to make the table top above the legs. 15 Use Intersect Faces to get the intersection edges Because the legs are components the rectangle is not. between the two parts of the leg Switch to X Ray affected by the legs and remains whole. view to trim the portions of the leg inside the box. 18 Offset the rectangle outward trim interior edges and. pull up the table top, Here is the final trimmed table leg. 19 To make your table top match the legs below add a. curvy face perpendicular to one of the table top faces. and use Follow Me to extrude it around the table top. 16 To complete the table make the entire leg into a. component and make three copies of it, NOTE The corners of the table top above are sharp A.
technique for producing round corners around sharp edges is. shown in Rounding Sharp Corners on page 13, Google SketchUp 8 Hands On Advanced Exercises. 26 Use Scale to turn the copy inside out using a scale This creates a horizontal guide line. value of 1 and move the corner into place, 30 Select the vertical circle and activate Rotate. Shift lock the protractor to the red green plane and. place the protractor where the guide line meets the. TIP To flip the copied corner you also could have right clicked. on the copied component and chosen Flip Along Group s. 27 Now we can work on the rail Pull the yellow circle 31 Make a 90 degree rotated copy of this face. to the end of the straight part of the border, 32 Pull this new face to the end of the straight border. 28 We need to rotate copy the vertical circular face but then perform the same steps to make the third straight. there is no obvious corner we can use for placing the portion To help rotate copy this face you can use. protractor So we ll create a point manually Activate the guide line you already created. Tape Measure and click the center of the circle, 29 Move the cursor in the red direction and click when 33 Make a component from the vertical circular face at. you meet the circle s endpoint the corner, Google SketchUp 8 Hands On Advanced Exercises.
15 To make the larger frame activate Offset and click 18 Make a component for the window front again. the grill face somewhere near its outer edges gluing it to Any face and checking Cut opening The. component s cutting plane should be along the back. of the frame, 19 Use the guide lines as a reference to move the front. component atop the back component, 16 Create the offset outward. 20 Erase the guides Then move the front component up. using the same distance as the thickness of the back. frame 6 inches in my case, 21 Make a component of these two components gluing. 17 Paint the frame and grill and pull them up so that the it to Any face Do not check Cut opening and set the. grill is slightly lower than the frame component axes and cutting plane along the back of. the front frame, 22 Erase the window, Chapter 4 Working with Digital Images. 9 Use this method to place the four pins at the four If the your image isn t perfectly aligned you can. rectangular corners of the door photo When one pin continue to lift move and drag pins until the. is directly above below left right from another pin a alignment looks right. dotted line appears which is very helpful for 12 To keep this image distortion you distort the. accurate positioning image to make it look right right click and choose. Done Or click anywhere in the blank space, The door fills the rectangle but the arch portion is.
10 Now drag one of the pins to the closest corner of the. door rectangle on the model, 13 Use Arc to place an arc of any size at the top of the. doorway Erase the line between the rectangle and, arc and the image extends into the arc. 11 Do the same for the other three pins to fit the. rectangular part of the door into the model doorway. 14 To fit the arc to the photo activate Move Hover to. pick up a moveable endpoint, Chapter 4 Working with Digital Images. 12 The idea behind placing the red and green bars is to 15 And place the other green bar between these points. use known axis lines or points make them as long as on the gutters. possible and spaced as far apart as possible This, helps maximize accuracy Drag the ends of one of the. red bars so that it spans the bottom of the building It. often helps to zoom in and out while adjusting the. When the red and green bars are placed correctly the. blue axis should be vertical, 13 Place the other red bar parallel to the first along the.
roof ridge, 16 Turn the model display back on the origins and axes. 14 Place one green bar along this line match but the scale relative to the model is incorrect. Chapter 4 Working with Digital Images, 8 To complete the main part of the table we need to 12 Now we will create one table leg Draw a rectangle to. remove what s not included To make tracing easier create this vertical face. change the edge color Styles window Edit tab, Edge settings and trace the rectangle below the. table top and between the vertical supports, 13 Go back to the photo s scene tab right click on the. new face and choose Project Photo This applies, the photo only to the new face.
9 Pull this rectangle through, 10 The faces that were not painted or are painted. incorrectly will be painted a solid color This color. 14 Trace around the front face of this leg, should be red but I m using white so that other. objects will be easier to see To paint the outer faces. on the other side and back sample the correctly, painted faces first. 15 Remove the rest of the vertical face leaving only the. front face of the table leg, 11 Make this part of the table into a group This will. prevent other objects from sticking to it and will. make it easier to select later, Google SketchUp 8 Hands On Advanced Exercises.
The gable shape appears on the photo not anchored 17 Like you did with the box drag corners of the gable. to anything yet roof Because snapping is on the corners highlight. with a double circle when they meet other corners or. 16 Here s an important step click Toggle Snapping or. press S so that you can snap to corners and edges of. the box you just finished, NOTE If you want to scrap a building shape and start over just. select the shape and press the Delete key The Undo Redo. arrows are also extremely useful, TIP If your roof isn t oriented such that it s easy to see you can. drag it into blank space and move corners in order to rotate the. shape Then drag corners where they need to go, 18 Adjust the roof in all other views This should require. less tweaking than the box did, Google SketchUp 8 Hands On Advanced Exercises. 22 Let s do one more building create its basic model you get a head on view of this building. here including the sloped roof, 23 Find the Street View image for the front face The.
default view that appears in the Photo Textures, window is not exactly a head on view. 25 This time when you use Select Region the shape, you re matching is not rectangular it matches the. front face of the house including its roof, 24 As you may have noticed your position on the map. can be moved if you want to get a better view If you. move a little bit to the east, 26 As before drag the pins so that the face matches the. Chapter 7 Sectioning, Now you can see into the room on the second floor 21 This section plane is not automatically active so.
and all of the other planes have returned to the right click on it and choose Active Cut You can. display also activate a section plane by activating Select and. double clicking the plane, TIP If you want to keep certain section planes from being. displayed you can hide them like any other SketchUp object. Hidden section planes will not return to the display when you. toggle section plane display you will need to manually unhide. 22 Toggle off planes again and add some more furniture. 19 Toggle off the section plane display and add some. furniture The easiest way to find furniture is to do a. Google SketchUp 8 Hands On Advanced Exercises 6 14 The guide line and circle can now be erased 15 Use Intersect Faces to get the intersection edges between the two parts of the leg Switch to X Ray view to trim the portions of the leg inside the box

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